Previously, all DS ops forced WQM in a pixel shader. That was a hack to
allow for graphics frontends using ds_swizzle to implement explicit
derivatives, on SI/CI at least where DPP is not available. But it forced
WQM for _any_ DS op.
With this commit, DS ops no longer force WQM. Both graphics frontends
(Mesa and LLPC) need to change to issue an explicit llvm.amdgcn.wqm
intrinsic call when calculating explicit derivatives.