- Make sure to discard dangling debug info if the variable (or
variable fragment) is mapped to something new before we had a
chance to resolve the dangling debug info.
- When resolving debug info, make sure to bump the associated
SDNodeOrder to ensure that the DBG_VALUE is emitted after the
instruction that defines the value used in the DBG_VALUE.
This will avoid a debug-use before def scenario as seen in
https://bugs.llvm.org/show_bug.cgi?id=36417.
The new test case, test/DebugInfo/X86/sdag-dangling-dbgvalue.ll,
show some other limitations in how dangling debug info is
handled in the SelectionDAG. Since we currently only support
having one dangling dbg.value per Value, we will end up dropping
debug info when there are more than one variable that is described
by the same "dangling value".
Could you unify this with DebugHandlerBase::fragmentsOverlap() and remove one of the two implementations?