Unlike native shifts, the AVX2 per-element shift instructions VPSRAV/VPSRLV/VPSLLV handle out of range shift values (logical shifts set the result to zero, arithmetic shifts splat the sign bit).
If the shift amount is constant we can sometimes convert these instructions to native shifts:
1 - if all shift amounts are in range then the conversion is trivial.
2 - out of range arithmetic shifts can be clamped to the bitwidth (a legal shift amount) before conversion.
3 - logical shifts just return zero if all elements have out of range shift amounts.
In addition, UNDEF shift amounts are handled - either as an UNDEF shift amount in a native shift or as an UNDEF in the logical 'all out of range' zero constant special case for logical shifts.
Er, why do we even have these intrinsics?
They seem sorta pointless, it seems way better to get rid of these and replace their use in clang's headers with a generic shift which sanitizes the shift amount.