It was causing bad machine code for several blender scenes:
*** Bad machine code: Using an undefined physical register *** - function: kernel_holdout_emission_blurring_pathtermination_ao - basic block: %bb.28 if.end40.i (0x7f84861a2320) - instruction: V_CMPX_EQ_U32_nosdst_e64 0, $vgpr3, implicit-def $exec, implicit $exec - operand 1: $vgpr3
Can you get away with clearing it on the one operand?