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RegScavenger: Remove used regs from scavenge candidates
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Authored by arsenm on Dec 8 2021, 2:03 PM.

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Summary

In a future change, AMDGPU will have 2 emergency scavenging indexes in
some situations. The secondary scavenging index ends up being used
recursively when the scavenger calls eliminateFrameIndex for the
emergency spill slot. Without this, it would end up seeing the same
register which was just scavenged in the parent call as free, inserts
a second emergency spill to the same location and returns the same
register when 2 unique free registers are required.

We need to only do this if the register is used. SystemZ uses 2
scavenging slots, but calls the scavenger twice in sequence and not
recursively. In this case the previously scavenged register can be
re-clobbered, but is still tracked in the scavenger until it sees the
deferred restore instruction.

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