The "old" OpenMP GPU device runtime (D14254) has served us well for many
years but modernizing it has caused some pain recently. This patch
introduces an alternative which is mostly written from scratch embracing
OpenMP 5.X, C++, LLVM coding style (where applicable), and conceptual
interfaces. This new runtime is opt-in through a clang flag (D106793).
The new runtime is currently only build for nvptx and has "-new" in its
name.
The design is tailored towards middle-end optimizations rather than
front-end code generation choices, a trend we already started in the old
runtime a while back. In contrast to the old one, state is organized in
a simple manner rather than a "smart" one. While this can induce costs
it helps optimizations. Our expectation is that the majority of codes
can be optimized and a "simple" design is therefore preferable. The new
runtime does also avoid users to pay for things they do not use,
especially wrt. memory. The unlikely case of nested parallelism is
supported but costly to make the more likely case use less resources.
The worksharing and reduction implementation have been taken from the
old runtime and will be rewritten in the future if necessary.
Documentation and debug features are still mostly missing and will be
added over time.
All external symbols start with __kmpc for legacy reasons but should
be renamed once we switch over to a single runtime. All internal symbols
are placed in appropriate namespaces (anonymous or _OMP) to avoid name
clashes with user symbols.
Does this mean number of streaming multiprocessor / compute unit? A little surprised we need to know that.
Can't see a call site, can we delete this function?