Depending on the target, test suite, pipeline config and perhaps other
factors machine verifier when forced on with -verify-machineinstrs can
increase compile time 2-2.5 times over (Release, Asserts On), taking up
~60% of the time. An invaluable tool, it significantly slows down
machine verifier-enabled testing.
Nearly 75% of its time MachineVerifier spends in the calcRegsPassed
method. It's a classic forward dataflow analysis executed over sets, but
visiting MBBs in arbitrary order. We switch that to RPO here.
This speeds up MachineVerifier by about 35%, decreasing the overall
compile time with -verify-machineinstrs by 20-25% or so.
calcRegsPassed itself gets 2x faster here.
All measured on a large suite of shaders targeting a number of GPUs.
Not sure it's worth explaining this tradeoff in a comment - the explanation above is good for what we're doing here and the commit message is pretty clear on why. Feel free to leave as is if you think it's valuable though.