The SmallVector reserve() call in
MachineInstrExpressionTrait::getHashValue accounted for over 3% of all
calls to malloc() when I compiled a bunch of graphics shaders for the
AMDGPU target. Its initial size was only enough for machine instructions
with up to 7 operands, but for AMDGPU 8 and 10 operands are very common.
Here's a histogram of number of operands for each call to getHashValue,
gathered from the same collection of shaders:
1 13503
2 254273
3 135781
4 422508
5 614997
6 194953
7 287248
8 1517255
9 31218
10 1191269
11 70731
12 24
13 77
15 84
17 4692
27 16
33 705
49 6
Typical instructions with 8 and 10 operands are floating point
arithmetic and multiply-accumulate instructions like:
%83:vgpr_32 = V_MUL_F32_e64 0, killed %82:vgpr_32, 0, killed %81:vgpr_32, 0, 0, implicit $exec
%330:vgpr_32 = V_MAC_F32_e64 0, killed %327:vgpr_32, 0, killed %329:sgpr_32, 0, %328:vgpr_32(tied-def 0), 0, 0, implicit $exec