LoopRotate is a loop pass and SE should always be available.
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lgtm.
llvm/lib/Transforms/Scalar/LoopRotation.cpp | ||
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97 | AFAICT this also holds true for the DominatorTreeWrapperPass. |
llvm/lib/Transforms/Scalar/LoopRotation.cpp | ||
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97 | Yep. I'll commit this with both fixed. |
AFAICT this also holds true for the DominatorTreeWrapperPass.