I think we only turn out of range shiftss to undef when
all elements are out of range or the shift amount is a splat out
of range. I'm not sure which, I didn't check.
During lowering we can split a shift where some elements
are out of range into multiple shifts. This can create a
new shift with a splat shift amount that is out of range.
This patch returns undef for this case.
Fixes PR42615.