This needs to refer to arguments by their original argument
index, not the argument split index which depends on what
the type splitting decides to do.
Also avoid increment PSInputNum for each split piece.
Differential D49128
AMDGPU: Properly handle shader inputs with split arguments arsenm on Jul 10 2018, 6:50 AM. Authored by
Details
Diff Detail Event TimelineComment Actions As-is I think this is a no-op. In D49065 the input argument registers start getting split, so there's no longer a 1:1 correspondence. |