When lowering calling conventions, prefer to decompose vectors
into the constitute register types. This avoids artifical constraints
to satisfy a wide super-register.
This improves code quality because now optimizations don't need to
deal with the super-register constraint. For example the immediate
folding code doesn't deal with 4 component reg_sequences, so by
breaking the register down earlier the existing immediate folding
code is able to work.
This also avoids the need for the shader input processing code to manually split vector types.