The probability of edge coming to unreachable block should be as low as possible.
The change reduces the probability to minimal value greater than zero.
The bug https://bugs.llvm.org/show_bug.cgi?id=32214 show the example when
the probability of edge coming to unreachable block is greater than for edge
coming to out of the loop and it causes incorrect loop rotation.
Please note that with this change the behavior of unreachable heuristic is a bit different
than others. Specifically, before this change the sum of probabilities
coming to unreachable blocks have the same weight for all branches
(it was just split over all edges of this block coming to unreachable blocks).
With this change it might be slightly different but not to much due to probability of
taken branch to unreachable block is really small.
This doesn't look to me like it will add up to BranchProbability::getOne() in the end. Is that a problem?