The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.
Details
Details
- Reviewers
• tstellarAMD kzhuravl
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Diff Detail
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This was actually a bug before and a new MMO should be used with the offset added from the split spill