The current lowering from GPU to NVVM does
not correctly handle the following cases when
lowering the gpu shuffle op.
- When the active width is set to 32 (all lanes),
then the current approach computes (1 << 32) -1 which
results in poison values in the LLVM IR. We fix this by
defining the active mask as (-1) >> (32 - width).
- In the case of shuffle up, the computation of the third
operand c has to be different from the other 3 modes due to
the op definition in the ISA reference.
(https://docs.nvidia.com/cuda/parallel-thread-execution/index.html)
Specifically, the predicate value is computed as j >= maxLane
for up and j <= maxLane for all other modes. We fix this by
computing maskAndClamp as 32 - width for this mode.
TEST: We modify the existing test and add more checks for the up mode.
this is actually the number of inactive lanes? Should probably be named numLeadInactiveLane?