Allow gpu ops implementing the async interface to already be async when running the GpuAsyncRegionPass.
That pass threads a 'current token' through a block with ops implementing the gpu async interface.
After this change, existing async ops (returning a !gpu.async.token) set the current token.
Existing synchronous gpu.wait ops reset the current token.
Why is this needed? It should be possible to run on multiple functions independently, no?