Implement stack frame reordering in the AArch64 backend.
Unlike the X86 implementation, AArch64 does not seem to benefit from
"access density" based frame reordering, mainly because it has a much
smaller variety of addressing modes, and the fact that all instructions
are 4 bytes so each frame object is either in range of an instruction
(and then the access is "free") or not (and that has a code size cost
of 4 bytes).
This change improves Memory Tagging codegen by
- Placing an object that has been chosen as the base tagged pointer of
the function at SP + 0. This saves one instruction to setup the pointer
(IRG does not have an offset immediate), and more because that object
can now be referenced without materializing its tagged address in a
- Placing objects that go out of scope simultaneously together. This
exposes opportunities for instruction merging in tryMergeAdjacentSTG.