Currently we lower invokes the same way as usual calls, e.g.:
V1 = STATEPOINT ... V (tied-def 0)
But this is incorrect is V1 is used on exceptional path.
By LLVM rules V1 neither dominates its uses in landing pad, nor
its live range is live on entry to landing pad. So compiler is
allowed to do various weird transformations like splitting live
range after statepoint and use split LR in catch block.
Until (and if) we find better solution to this problem, let's
use old lowering (spilling) for those values which are used on
exceptional path and allow VReg lowering for values used only
on normal path.