The latter was a workaround for "Various pieces of code" leaving bogus
extra CFG edges in place. Where by "various" it meant only
IfConverter::MergeBlocks, which failed to clear all of the successors
of dead blocks it emptied out. This wouldn't matter a whole lot,
except that the dead blocks remained listed as predecessors of
still-useful blocks, inhibiting optimizations.
This fix slightly changed two thumb tests, because the correct CFG
successors allowed for the "diamond" if-conversion pattern to be
detected, when it could only use "simple" before.
Additionally, the removal of a now-redundant call to analyzeBranch
(with AllowModify=true) in BranchFolder::OptimizeFunction caused a
later check for an empty block in BranchFolder::OptimizeBlock to
fail. Correct this by moving the call to analyzeBranch in