The repeated use of std::next() on a MachineBasicBlock::iterator was
clever, but we only need to reconstruct the iterator post creation of
the spill instruction.
This helps simplifying where we plan to place the spill, as discussed in
D77849.
From here, we can simplify the code a little by flipping the return code
of a helper.
Not sure renaming this helper is really useful; the old name is the property it's actually computing, which makes more sense than naming it after what you plan to do with the result.
Not a big deal either way.