The recently added cooperlake CPU has made our already ugly switch statement even worse. There's a CPU exclusion list around the bf16 feature in the cooper lake block. I worry that we'll have to keep adding new CPUs to that until bf16 intercepts a client space CPU. We have several other exclusion lists in other parts of the switch due to skylakeserver, cascadelake, and cooperlake not having sgx. Another for cannonlake not having clwb but having all other features from skx.
This removes all these special ifs at the cost of some duplication of features and a goto. I've copied all of the skx features into either cannonlake or icelakeclient(for clwb). And pulled sklyakeserver, cascadelake, and cooperlake out of the main inheritance chain into their own chain. At the end of skylakeserver we merge back into the main chain at skylakeclient but below sgx. I think this is at least easier to follow. Do others agree or have alternate suggestions of what to do here? Of course the best answer is probably this should all be in a table somehow.