Rather than duplicating code between PointerUnion, PointerUnion3, and
PointerUnion4 (and missing things from the latter cases, such as some of the
DenseMap support and operator==), convert PointerUnion to a variadic template
that can be used as a union of any number of pointers.
(This doesn't support PointerUnion<> right now. Adding a special case for that
would be possible, and perhaps even useful in some situations, but it doesn't
seem worthwhile until we have a concrete use case.)