This patch introduces a new KnownBits struct that wraps the two APInt used by computeKnownBits. This allows us to treat them as more of a unit.
Initially I've just altered the signatures of computeKnownBits and InstCombine's simplifyDemandedBits to pass a KnownBits reference instead of two separate APInt references. I'll do similar to the SelectionDAG version of computeKnownBits/simplifyDemandedBits as a separate patch.
I've added a constructor that allows initializing both APInts to the same bit width with a starting value of 0. This reduces the repeated pattern of initializing both APInts. Once place default constructed the APInts so I added a default constructor for those cases.
Going forward I would like to add more methods that will work on the pairs. For example trunc, zext, and sext occur on both APInts together in several places. We should probably add a clear method that can be used to clear both pieces. Maybe a method to check for conflicting information. A method to return (Zero|One) so we don't write it out everywhere. Maybe a method for (Zero|One).isAllOnesValue() to determine if all bits are known. I'm sure there are many other methods we can come up with.