We currently do a linear scan through all of the Alignments array entries anytime getAlignmentInfo is called. I noticed while profiling compile time on a -O2 opt run that this function can be called quite frequently and was showing about as about 1% of the time in callgrind.
This patch puts the Alignments array into a sorted order by type and then by bitwidth. We can then do a binary search. And use the sorted nature to handle the special cases for INTEGER_ALIGN. Some of this is modeled after the sorting/searching we do for pointers already.
This reduced the time spent in this routine by about 2/3 in the one compilation I was looking at.
We could maybe improve this more by using a DenseMap to cache the results, but just sorting was easy and didn't require extra data structure. And I think it made the integer handling simpler.
Document that it is sorted by construction.