These instructions technically do read from memory, but the memory
is considered to be out of bounds for normal load/store instructions.
shader-db stats:
SGPRS: 1416075 -> 1413323 (-0.19 %)
VGPRS: 867413 -> 863935 (-0.40 %)
Spilled SGPRs: 1409 -> 1354 (-3.90 %)
Spilled VGPRs: 63 -> 63 (0.00 %)
Private memory VGPRs: 880 -> 880 (0.00 %)
Scratch size: 2648 -> 2632 (-0.60 %) dwords per thread
Code Size: 37889052 -> 37897340 (0.02 %) bytes
LDS: 2147 -> 2147 (0.00 %) blocks
Max Waves: 279243 -> 280369 (0.40 %)
Wait states: 0 -> 0 (0.00 %)