Previously, the BindingEntry struct could only store bindings to offsets
within InputSections. Since the GOTSection and TLVPointerSections are
OutputSections, I handled those in a separate code path. However, this
makes it awkward to support weak bindings properly without code
duplication. This diff allows BindingEntries to point directly to
OutputSections, simplifying the upcoming weak binding implementation.
Along the way, I also converted a bunch of functions taking references
to symbols to take pointers instead. Given how much casting we do for
Symbol (especially in the upcoming weak binding diffs), it's cleaner
this way.
I get that we're accounting for the got and tlvPointers the same as all other bindings now, but how come we don't need the bindings.size() != 0 check at all anymore?