64-bit MMX vector generation usually ends up lowering into SSE instructions before being spilled/reloaded as a MMX type.
This patch creates a MMX vector from MMX source values, taking the lowest element from each source and constructing broadcasts/build_vectors with direct calls to the MMX PUNPCKL/PSHUFW intrinsics.
We're missing a few consecutive load combines that could be handled in a future patch if that would be useful - my main interest here is avoid SSE usage.
Overloading a node based purely on the number of operands is confusing.
Could we just generate calls to the relevant MMX intrinsics instead?