vXi64 multiplication is lowered into 3 calls of vpmuludq with the upper/lower 32-bit halves.
If any of these halves are zero then we can remove individual calls. Although there was isBuildVectorAllZeros code to somewhat do this I don't think it ever worked (maybe just for constant folded cases that don't seem to be tested for any longer).
This requires additional X86ISD support for computeKnownBitsForTargetNode, so far I've just added support for X86ISD::VZEXT (VPMOVZX* - helping the AVX2+ cases), I can add further support (X86 target shuffles and bit shifts) in future commits to help SSE2-AVX1 cases.
Fix for PR30845