r279460 rewrote this function to be able to handle more than two incoming edges and took pains to ensure this didn't regress anything.
This time we change the logic for determining if an instruction should be sunk. Previously we used a single pass greedy algorithm - sink instructions until one requires more than one PHI node or we run out of instructions to sink.
This had the problem that sinking instructions that had non-identical but trivially the same operands needed extra logic so we sunk them aggressively. For example:
%a = load i32* %b %d = load i32* %b %c = gep i32* %a, i32 0 %e = gep i32* %d, i32 1
Sinking %c and %e would naively require two PHI merges as %a != %d. But the loads are obviously equivalent (and maybe can't be hoisted because there is no common predecessor).
This is why we implemented the fairly complex function areValuesTriviallySame(), to look through trivial differences like this. However it's just not clever enough.
Instead, throw areValuesTriviallySame away, use pointer equality to check equivalence of operands and switch to a two-stage algorithm.
In the "scan" stage, we look at every sinkable instruction in isolation from end of block to front. If it's sinkable, we keep track of all operands that required PHI merging.
In the "sink" stage, we iteratively sink the last non-terminator in the source blocks. But when calculating how many PHIs are actually required to be inserted (to work out if we should stop or not) we remove any values that have already been sunk from the set of PHI-merges required, which allows us to be more aggressive.
This turns an algorithm with potentially recursive lookahead (looking through GEPs, casts, loads and any other instruction potentially not CSE'd) to two linear scans.
There's no Blocks parameter anymore, so the comment needs updating.
And is it checking that all instructions in Insts can be sunk together? Maybe rename to canSinkInstructions?