PeepholeOptimizer cleans up redundant copies, which makes
the operand folding more effective.
shader-db stats:
Totals: SGPRS: 34200 -> 34336 (0.40 %) VGPRS: 22118 -> 21655 (-2.09 %) Code Size: 632144 -> 633460 (0.21 %) bytes LDS: 11 -> 11 (0.00 %) blocks Scratch: 10240 -> 11264 (10.00 %) bytes per wave Max Waves: 8822 -> 8918 (1.09 %) Wait states: 0 -> 0 (0.00 %) Totals from affected shaders: SGPRS: 7704 -> 7840 (1.77 %) VGPRS: 5169 -> 4706 (-8.96 %) Code Size: 234444 -> 235760 (0.56 %) bytes LDS: 2 -> 2 (0.00 %) blocks Scratch: 0 -> 1024 (0.00 %) bytes per wave Max Waves: 1188 -> 1284 (8.08 %) Wait states: 0 -> 0 (0.00 %) Increases: SGPRS: 35 (0.01 %) VGPRS: 1 (0.00 %) Code Size: 59 (0.02 %) LDS: 0 (0.00 %) Scratch: 1 (0.00 %) Max Waves: 48 (0.02 %) Wait states: 0 (0.00 %) Decreases: SGPRS: 26 (0.01 %) VGPRS: 54 (0.02 %) Code Size: 68 (0.03 %) LDS: 0 (0.00 %) Scratch: 0 (0.00 %) Max Waves: 4 (0.00 %) Wait states: 0 (0.00 %)