Refactor VariantMatcher::MatcherOps to reduce the amount of generated code.
- Make some code type agnostic and move it to the cpp file.
- Return a DynTypedMatcher instead of storing the object in MatcherOps.
This change reduces the number of symbols generated in Registry.cpp by
~19%, the object byte size by ~17% and the compilation time (in non-release mode) by ~20%.
Is there a chance to get something out of this without handing around void*'s?
Have you tried splitting the registration up into multiple TUs, and what effect that has?