Previously, if a function accepts an optional DT pointer,
void Foo (.., DominatorTree * DT = nullptr) {
  ...
  if(DT)
    DomTreeUpdater(*DT, ...).insertEdge(A, B);
  if(DT){
    DomTreeUpdater DTU(*DT, ...);
    ... // Construct the update vector and applyUpdates
  }
  ...
  if(DT){
    DomTreeUpdater DTU(*DT, ...);
    ... // Construct the update vector and applyUpdates
  }
}After this patch, it can be simplified as
void Foo (.., DominatorTree * DT = nullptr) {
  DomTreeUpdater DTU(DT, ...);
  ...
  DTU.insertEdge(A, B);
  if(DT){
    ... // Construct the update vector and applyUpdates
  }
  ...
  if(DT){
    ... // Construct the update vector and applyUpdates
  }
}