Before this change, it was always the first element of a vector that got splatted since the lower 6 bits of vshf.d $wd were always zero for little endian.
Additionally, masking has been performed for vshf via which splat.d is created.
Vshf has a property where if its first operand's elements have either bit 6 or 7 set, destination element is set to zero.
Initially masked with 63 to avoid this property, which would result in generation of and.v + vshf.d in all cases.
Masking with one results in generating a single splati.d instruction when possible.