Enable the TargetMachine's TrapUnreachable flag for PS4.
We need the "return address" of a noreturn call to be within the
bounds of the calling function; TrapUnreachable turns 'unreachable'
into a 'ud2' instruction, which has that desired effect.
(I know Reid made several attempts to remove this, months ago.
But it's still there, and we need something, so we'd like to turn it on
for PS4 as well as Windows. We'd be equally happy with a (hypothetical)
NopUnreachable, or something more specific to 'noreturn', but this is a
cheap and easy solution that meets our needs.)