This change could be way off-piste, I'm looking for any feedback on whether it's an acceptable approach.
It never seems to be a problem to gobble up as many reduction values as can be found, and then to attempt to reduce the resulting tree. Some of the workloads I'm looking at have been aggressively unrolled by hand, and by selecting reduction widths that are not constrained by a vector register size, it becomes possible to profitably vectorize. My test case shows such an unrolling which SLP was not vectorizing (on neither ARM nor X86) before this patch, but with it does vectorize.
The more principled approach I thought of was to generate several candidate tree's and use the cost model to pick the cheapest one. That seemed like quite a big design change (the algorithms seem very much one-shot), and would likely be a costly thing for compile time. This seemed to do the job at very little cost, but I'm worried I've misunderstood something!