Add an iterator that can walk across blocks and which visits the state
transitions rather than state ranges, with explicit transitions to -1
indicating the presence of top-level calls that may throw and cause the
current function to unwind to caller. This will simplify code that needs
to identify nested try regions.
Refactor SEH and C++EH table generation to use the new
InvokeStateChangeIterator, and remove the InvokeLabelIterator they were
using.
You can save a level of indentation by handling the MI.isCall() case before the isEHLabel() check, and then changing this check to