Compute an effective target triple exactly once in ConstructJob(), and
then simply pass around const references to it. This eliminates wasteful
re-computation of effective triples (e.g in getARMFloatABI()).
Details
Details
Diff Detail
Diff Detail
- Repository
- rL LLVM
Event Timeline
Comment Actions
On the thread you suggested it would affect out-of-tree targets, so this probably deserves a release note?
Comment Actions
- Addressed Paul's comment: added a release note about this.
- Rebased onto master to pick up an Xray change.