With sse4.1 we use two zero_extend_vector_inreg and a pshufd to expand the v16i8 input into two v8i16 vectors for the multiply. That's 3 shuffles to extend one operand. The other operand is usually constant as this is mostly used by division by constant optimization. Pre sse4.1 we use a punpckhbw and a punpcklbw with a zero vector. That's two shuffles and an xor and a copy due to tied register constraints. That seems maybe better than the 3 shuffles. With AVX we avoid the copy so that's obviously better.
Details
Details
Diff Detail
Diff Detail
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