Multiple Closure objects can be created and stored for a single function. It's not a good idea to devote so many fields of it to storing pointers and references to global data structures of the pass. The closure class should only store the things needed to represent the closure itself.
This pass refactors many of the methods of Closure to belong to the pass object and to pass around a reference to the current Closure. The Closure class gains a few simple methods to add instructions and edges, and to return iterators to edges and instructions.