Reports about different results depending on which GCC was used to run the test-suite have prompted me to implement sqrt() as a simple function to avoid library issues. The results on x86_64, ARM and AArch64 are identical, even across Clang and GCC 4.8.
The new implementation should be safe for values between 10^-10 and 10^10. For this particular case, though, it's more than enough.
The images remained pretty. ;)