Scalarizer has two data structures that hold information about changes
to the function, Gathered and Scattered. These are cleared in finish()
at the end of runOnFunction() if finish() detects any changes to the
function.
However, finish() was checking for changes by only checking if
Gathered was non-empty. The function visitStore() only modifies
Scattered without touching Gathered. As a result, Scattered could have
ended up having stale data if Scalarizer only scalarized store
instructions. Since the data in Scattered is used during the execution
of the pass, this introduced dangling pointer errors.
The fix is to check whether both Scattered and Gathered are empty
before deciding what to do in finish(). This also fixes a problem
where the Function can be modified although the pass returns false.
I'd prefer it if you wrote some CHECK lines for four loads and stores.