Since statepoints could be invoked we need to mark them with Throws attribute.
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- rG965bf6a3cebe: [Statepoints] Add test case to check that statepoint is marked with Throwable…
rG23e81c2d4dde: [Statepoints] Mark statepoint intrinsic with Throws attribute
rL239473: [Statepoints] Add test case to check that statepoint is marked with Throwable…
rL238932: [Statepoints] Mark statepoint intrinsic with Throws attribute
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LGTM.
p.s. It's not just invokes. A exception can propagate through a call as well provided there's no local handler within the frame.