Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets. This approximately matches what the shader compiler does.
Details
Details
- Reviewers
arsenm
Diff Detail
Diff Detail
Paths
| Differential D3368
R600/SI: Print more immediates in hex format ClosedPublic Authored by arsenm on Apr 13 2014, 11:52 PM.
Details
Summary Print in decimal for inline immediates, and hex otherwise. Use hex
Diff Detail
Revision Contents
Diff 8502 lib/Target/R600/AMDGPUInstructions.td
lib/Target/R600/InstPrinter/AMDGPUInstPrinter.h
lib/Target/R600/InstPrinter/AMDGPUInstPrinter.cpp
lib/Target/R600/SIInstrInfo.td
test/CodeGen/R600/32-bit-local-address-space.ll
test/CodeGen/R600/64bit-kernel-args.ll
test/CodeGen/R600/address-space.ll
test/CodeGen/R600/fconst64.ll
test/CodeGen/R600/gep-address-space.ll
test/CodeGen/R600/infinite-loop.ll
test/CodeGen/R600/kernel-args.ll
test/CodeGen/R600/llvm.SI.tbuffer.store.ll
test/CodeGen/R600/local-64.ll
test/CodeGen/R600/local-memory-two-objects.ll
test/CodeGen/R600/mubuf.ll
test/CodeGen/R600/mulhu.ll
test/CodeGen/R600/or.ll
test/CodeGen/R600/private-memory.ll
test/CodeGen/R600/smrd.ll
test/CodeGen/R600/trunc.ll
test/CodeGen/R600/work-item-intrinsics.ll
|