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R600/SI: Print more immediates in hex format
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Authored by arsenm on Apr 13 2014, 11:52 PM.

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Reviewers
arsenm
Summary

Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets. This approximately matches what the shader compiler does.

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Event Timeline

arsenm accepted this revision.Apr 15 2014, 3:40 PM

r206335

arsenm closed this revision.Apr 15 2014, 3:40 PM