We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.
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Details
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AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch ClosedPublic Authored by • tstellarAMD on Apr 29 2016, 2:05 PM.
Details Summary We were using v_readlane_b32 with the lane set to zero, but this won't
Diff Detail
Event Timeline• tstellarAMD retitled this revision from to AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch. • tstellarAMD updated this object. This revision is now accepted and ready to land.Apr 29 2016, 2:12 PM Closed by commit rL268295: AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch (authored by tstellar). · Explain WhyMay 2 2016, 1:17 PM This revision was automatically updated to reflect the committed changes.
Revision Contents
Diff 55881 llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp
llvm/trunk/test/CodeGen/AMDGPU/si-spill-sgpr-stack.ll
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