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Groundwork for better tracking of renderscript allocations and scripts.

Authored by ADodds on Sep 17 2015, 7:55 AM.



This patch adds some of the groundwork required for tracking the lifetime of scripts and allocations and collecting data associated with them during execution.

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ADodds updated this revision to Diff 34996.Sep 17 2015, 7:55 AM
ADodds retitled this revision from to Groundwork for better tracking of renderscript allocations and scripts..
ADodds updated this object.
ADodds added reviewers: clayborg, jingham.
ADodds set the repository for this revision to rL LLVM.
ADodds added a subscriber: lldb-commits.
clayborg accepted this revision.Sep 17 2015, 9:44 AM
clayborg edited edge metadata.

A few suggestions to move things over into RenderScriptRuntime.cpp and to possibly use std::unique_ptr, but they are just suggestions.

258–259 ↗(On Diff #34996)

Are you actually handing out shared pointers to anyone? If you are just using std::shared_ptr so you can put things into the vector, you can probably just use std::unique_ptr.

298 ↗(On Diff #34996)

If you only need memory management you could say that "m_scripts" owns the objects (if they start using std::unique_ptr) and hand out a raw pointer here. Not sure on your memory management needs though.

304 ↗(On Diff #34996)

Ditto above comment.

307–417 ↗(On Diff #34996)

Does anyone really need to see these objects outside of RenderScriptRuntime.cpp? If not, move these into RenderScriptRuntime.cpp.

This revision is now accepted and ready to land.Sep 17 2015, 9:44 AM
This revision was automatically updated to reflect the committed changes.