Implemented an InstCombine transformation that takes a blendv* intrinsic
call and translates it into an IR select, if the mask is constant.
This will eventually get lowered into blends with immediates if possible,
or pblendvb (with an option to further optimize if we can transform the
pblendvb into a blend+immediate instruction, depending on the selector).
It will also enable optimizations by the IR passes, which give up on
sight of the intrinsic.
Both the transformation and the lowering of its result to asm got shiny
new tests.
The transformation is a bit convoluted because of blendvp[sd]'s
definition:
Its mask is a floating point value! This forces us to convert it and get
the highest bit. I suppose this happened because the mask has type
__m128 in Intel's intrinsic and v4sf (for blendps) in gcc's builtin.
I will send an email to llvm-dev to discuss if we want to change this or
not.