Hi Fred
ResolvedPaths was storing std::string's as a cache. We would then take those strings and look them up in the internString pool to get a unique StringRef for each path.
This patch changes ResolvedPaths to store the StringRef pointing in to the internString pool itself. This way, when getResolvedPath returns a string, we know we have the StringRef we would find in the pool anyway. We can avoid the duplicate memory of the std::string's, and also the time from the lookup.
Unfortunately my profiles show no runtime change here, but it should still save memory allocations which is nice.
Cheers,
Pete