After (x,y) is inserted, depth-based search finds all affected v that satisfies:
depth(nca(x,y))+1 < depth(v) && there exists a path P from y to v where every w on P satisfies depth(v) <= depth(w)
This reduces to a widest path problem (maximizing the weight of the
minimum vertex in the path) which can be solved by a modified version of
BFS with a bucket queue (Depth-based search as mentioned in the paper).
The algorithm visits vertices in decreasing order of bucket number.
However, the current code misused priority_queue to extract them in
increasing order. I cannot think of a failing scenario but it surely may
process vertices more than once due to the local usage of Processed.
This patch fixes this and simplifies/optimizes the code a bit.