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[DebugInfo] Prevent explosion of debug intrinsics during jump threading

Authored by StephenTozer on Jan 27 2020, 8:05 AM.

Description

[DebugInfo] Prevent explosion of debug intrinsics during jump threading

This patch is a fix following the revert of 72ce759
(https://reviews.llvm.org/rG72ce759928e6dfee6a9efa310b966c19722352ba)
and fixes the failure that it caused.

The above patch failed on the Thread Sanitizer buildbot with an out of
memory error. After an investigation, the cause was identified as an
explosion in debug intrinsics while running the Jump Threading pass on
ModuleMap.ll. The above patched prevented debug intrinsics from being
dropped when their Basic Block was deleted due to being "empty". In this
case, one of the functions in ModuleMap.ll had (after many optimization
passes) a very large number of debug intrinsics representing a set of
repeatedly inlined variables. Previously the vast majority of these were
silently dropped during Jump Threading when their blocks were deleted,
but as of the above patch they survived for longer, causing a large
increase in the number of debug intrinsics. These intrinsics were then
repeatedly cloned by the Jump Threading pass as edges were threaded,
multiplying the intrinsic count further. The memory consumed by this
process spiralled out of control, crashing the buildbot that uses TSan
(which has an estimated 5-10x memory overhead compared to non-sanitized
builds).

This patch adds RemoveRedundantDbgInstrs to the Jump Threading pass, in
order to reduce the number of debug intrinsics down to a manageable
amount in cases where many intrinsics for the same variable end up
bunched together contiguously, as in this case.

Differential Revision: https://reviews.llvm.org/D73054