[Statepoint] Always spill base pointer.
There is a subtle problem with new statepoint lowering scheme
when base and pointers are the same (see PR46917 for more context):
%1 = STATEPOINT ... %0, %0(tied-def 0)...
if, for some reason, register allocator desides to put two instances
of %0 into two different objects (registers or spill slots), we may
end up with
$reg3 = STATEPOINT ... $reg2, $reg1(tied-def 0)...
and nothing will prevent later passes to sink uses of $reg2 below
statepoint, which is incorrect.
As a short term solution, always put base pointers on stack during
A longer term solution may be to rework MIR statepoint format to
avoid GC pointer duplication in statepoint argument list.
Reviewed By: reames
Differential Revision: https://reviews.llvm.org/D86712